The Soul

When an experiential identity, or life, ends[1], their soul transcends their physical plane through the Aether[2] to reunite with the omniversal undersoul—The Monad: “The Condition of All.” 

All of existence is connected to the supreme oneness of the omniverse by their individual souls, which act, effectively, as Monadic tethers.

Through the unholy science of Vilarcana, known in Silene as necromancy, the mortals of an Entropic multiverses inevitably tamper with the chords of the Aether to catch a soul before it returns wholly to the Monad. These souls, once revived in their material flesh, gain unfathomable insights into the workings of mortality, the afterlife, and the mechanics of their Entropic multiverse. They become ageless, peerless magicians, psychics, and masterminds, growing in power and awareness until they are worshipped as Divines. These entities, the first immortals, find that the greater their material and spiritual experiences become, so too do the vibrancy of their souls, affording them further and further powers of manipulation over their planar environments.

Eventually, as further souls are reclaimed from the Aether, additional immortals are created, each of distinct planes within an Entropic multiverse. Once the immortals number seven, the Divine soul of that multiverse is divided to its limit and no more deities can be formed in that set of Entropic planes. This allotted portion of Divine soul, also called The Wyrldsol, is divisible only by seven, encompassing on average 50% of the multiverse’s total vibrancy—with the rest attributed to mortal flora and fauna.

[1] If the experience is substantial, the soul delivers an imprint when it is returned to the Monad, which grants its identity a ''Rite of Petitioning''. This allows this particular identity to continue into an afterlife as a Petitioner to one of the Outer Planes. A Petitioner will retain all of its memories, acutely re- examined ones, or a limited amount, depending on the nature of the identity’s imprint and its Reward, Fate, or Punishment.

[2]AKA The Aetherial Plane, Astralus, Aetherius, Arcana, Magicka, Nardini, Oblivion, Betwixt, The Shade, The Way, The Entirety, The Choice, The Occupation, The Beneath, The Warrens, The Blanket, The Force, The Artery, The Hall of Death, The Sleep of Exodus, The Barren Scroll, The Path of Least Resistance, and The Path—not to be confused with The PoLR.